AI Insights · Timothy · April 2024
Q1 2024 Performance of Top Waifu Games on iOS in Europe
Explore the performance trends of the leading waifu-themed mobile games on the iOS platform in Europe for the first quarter of 2024. Sensor Tower's data reveals download and engagement metrics for these popular titles.
As the first quarter of 2024 comes to a close, Sensor Tower has compiled data on the performance of the top waifu games on the iOS platform in Europe. These games, known for their anime-inspired characters and engaging gameplay, continue to captivate audiences across the region.
GODDESS OF VICTORY: NIKKE by Level Infinite saw a fluctuating trend in revenue, starting the quarter with $128K and experiencing a dip to as low as $22K before recovering to $39K towards the end. Downloads for the title started at roughly 2K and saw a spike to nearly 3K at the end of the quarter. Weekly active users exhibited a similar pattern, initially at 25K and ending the quarter with 27K.
Honkai Impact 3rd by miHoYo Limited displayed a more varied revenue trend, with initial earnings at $23K, a mid-quarter peak at $42K, and closing the period at $13K. The game's downloads began at 3K and slightly decreased to 2K by the end of the quarter. Weekly active users started at 17K, peaked at 18K mid-quarter, and ended at approximately 15K.
YOSTAR LIMITED's Azur Lane experienced its revenue fluctuate, starting at $21K and ending at $12K, with a mid-quarter high of $21K. Downloads remained relatively stable around the 500-600 range throughout the quarter, while weekly active users were consistent, starting at 2.7K and ending at 2.6K.
NEXON Company's Blue Archive showed an initial revenue of $12K, with noticeable peaks and troughs, concluding at $9K. Downloads for the game were modest, starting at 351 and ending at 374. Weekly active users saw a slight decrease from 1.6K at the beginning of the quarter to 1.5K towards the end.
Lastly, Echocalypse: Scarlet Covenant by YOOZOO (SINGAPORE) PTE. LTD. marked its first quarter with an initial revenue of $26K, which decreased to $6K by the quarter's end. Downloads began strong at 3.7K but saw a decline to just 260. Weekly active users data for this title was not provided.
For further insights and detailed analytics, readers can visit Sensor Tower. The data provided offers a snapshot of the engagement and financial performance of these leading waifu games, reflecting the ever-changing dynamics of mobile gaming preferences in Europe.